About This Game Discover the industry standard for geopolitical simulation of today’s world!In Masters of the World, the third incarnation of Geopolitical Simulator, play as the head of state of one or more countries and expand your influence across the globe.A totally unique simulation engine The game engine, Geopolitical Simulator 3, includes over 600 data elements for each of the 175 playable countries and calculates their changes in real time throughout the game based on players’ actions. Some examples include popularity ratings, political relations, and economic exchanges between countries. Various organizations, including NATO, use the technologies in the Masters of the World simulator for education and training.Over one thousand playable actions.At the country’s helm, the player/head of state can act in many areas: budget, taxation (nearly thirty types of taxes), currency, economy (over 130 economic activities), foreign and domestic affairs, defense, society, labor, health, social security, education, environment, transportation, culture, and more. For each of these areas, numerous laws can be proposed and must be voted on by the Parliament in order to pass. For example: setting social welfare benefit minimums, changing the retirement age, developing atomic weapons in secret, subsidizing the auto industry, hiring teachers, defining the powers of unions, setting speed limits on roads, regulating prostitution, creating an international film festival, etc. The player can also construct elements on the world map, which will change accordingly: nuclear plants, wind farms, military bases, pipelines, high-speed train lines, airports, and many more. Every action has its consequences. Lobbies, social groups, and leading national and international figures will intervene if their artificial intelligence finds it necessary to do so (interviews with the press, resignations, protests, strikes, roadblocks, wars...). To prevent tension, the player can meet with any figure, or address the media (over 8 hours of dialog in the game). Thanks to its intelligence services, the player also has an entire arsenal of spies and “special” ops. For example, he or she can - at his or her own risk - reveal scandals about another political party, dismantle terrorist networks, sabotage a foreign infrastructure, have an opponent assassinated, etc. As the head of the military, the player can move all of his or her units around the map from their actual bases during military conflicts. International organizations (over 50 organizations included) play an important role. At the UN, for example, the player can denounce a nation in order to obtain the Security Council’s authorization for a military intervention. The player can also create his or her own organization.Lastly, in order to stay in power, he or she must actively campaign to make sure he or she is elected.Playable scenarios Twenty or so scenarios are included in the game, such as “American Fiscal Cliff,” “Israel-Iran Escalation,” “Organization of Rice Exporting Countries,” “European Budgetary Golden Rule,” “Building South American Pipelines,” “African Economic Boom,” “Third World War,” “Triple A,” and “Famine in Southern Sudan.”.Multiple integrated options Network multiplayer mode Multi country mode to play several countries at the same time Game settings: terrorist activities, natural disaster probabilities, reactivity of the people, war triggering Real-time online player ranking Integration of your own photos, logos, and names to make the game even more realistic Interactive tutorial and constantly accessible help during the game Have fun learning geopolitics with the QUIZ mode, which has over 3000 questions Text and dialog 100% in EnglishNote about the DRM: it uses an automatic and seamless activation at the first launch, then it can be played off-line if needed. It allows unlimited activations on three computers at the same time, plus if needed to migrate for free to other computers. So you'll never have to pay twice for the same licence of the game. The system allows future and backward compatibility with game add-ons plus upcoming upgrades to sequels of the game and access to our newsletters subscription. This also offers possibility to players having bought previously on other sites to migrate on steam and keep their add-ons. 7aa9394dea Title: Masters of the World - Geopolitical Simulator 3Genre: SimulationDeveloper:EversimPublisher:EversimRelease Date: 5 Feb, 2014 Masters Of The World - Geopolitical Simulator 3 Download For Pc [key] Ok, first things first, this game is fun. Since political simulation games are a rare species, and this is one of the few of them, I normaly would recommend it to everyone who likes this type of games. You really have to work to have your plans work out, no matter if it's economic grow, demographics or military expansion. Especially the latter is hard to achieve, since you have to fight bad publicity both internationaly and intern. The gameplay is very deep and it's very challenging to achieve your goals.The graphics are decent. Not good, not bad, but still enough for this type of game. As for sound, that's ok too. I dunno if it's a bug, but I hear the music of other games while playing this one (Distant Worlds).The only reason why I don't recommend it is the simple fact that it has DRM. So you're not only limited to buy it on Steam here, but also have limited activations and... hell, I just hate DRM. Way to go, thank you Eversim. Unfortunatly I haven't read it, else I wouldn't have thought about buying it.So, summerized:Decent Game, a little buggy, but fun. I'll give it a 7\/10, because I like the genre and since this game is a rare specimen... and subtract 7 points for the DRM. That's 0\/10 for you, until the DRM is patched out. As soon as that is done, I'll make a recommention.. I highly recommend this game for anyone who is a political geek. The game is extremely in-depth. It goes from well-known laws like freedom of speech\/demonstration\/religion to tiny aspects you'd never see in a geopolitical simulator; blood toxicity level, driving age, maximum age for school, and speed limits on trunk roads, city roads, and highways. It also has a very realistic atmosphere to it. Setting aside the fact the map and characters look like 90s era games, it gives the game a feel no other geopolitical simulator has given me; realism. It goes from setting meetings with political figures and world leaders, to having small talk and influencing well-known figures in your country to vote for you or support your bill publicly. When a law doesn't pass through, a reform can be made. Adding laws into this reform that is bipartisan will increase the chances of it being passed. More features include asking nations for authorization to build a pipeline through their territory, building pipelines for oil or gas, detailed trade agreements that allow you to set the price, quantity, and duration of the agreement (Example: Russia's Natural Gas Agreement with China that will last for 20 years), the game also allows the construction of various buildings or transportations like oil and gas pipelines, high-speed trains, nuclear power plants, oil rigs, gas and oil fields, and even increasing the number of hospitals, homes, schools, or solar fields. The game also has a very complicated economic system. I have been having trouble with it, but I did have some success as Jordan earlier. Continuing on, the game is very recent. It isn't like SuperPower 2 where it was created just before the NATO expansion or the break-up of Serbia and Montenegro, but it was released in 2013, meaning it has the world's youngest country, South Sudan. The game features terrorist groups in every country, ranging from the Mafia to Total Jihad groups (Al-Quaeda). You have the options to infiltrate the groups if they live in your territory, to funding them with weapons, money, and 2 semi-trucks with rockets and explosives if they are in other countries to help them take down that country's government. But if you do this, you have the chance to be caught red-handed. And this will transfer into the news, and Parliment will impeach you. I suffered that while playing as Russia and funding New Zealand terrorists. The game offers so much detail to their options, like adding more medical staff and adding more police staff. You can also investigate politicians and well-known citizens to reveal a scandal to use against them, to spying on heads-of-state or countries to find evidence that will gain the approval of the United Nations Security Council and allow military action against the country. Which brings me to the Organizations of the game. The game has made Organizations possible, which bring various or all world organizations into the game including the North Atlantic Treaty Organization, Shanghai Cooperation Organization, Organization of Petroleum Exporting Countries, European Union, and North American Free Trade Agreement. It then gives you the option to create your own Organization, allowing an Economic Market (NAFTA), Producing Countries (OPEC), Monetary Union (EU), and Political-Military Organization (NATO). This then allows you to choose members states, the budget, the voting system, the secretary general's holding of the seat, and who the secretary general is. You can then meet to set the prices of the product, make changes, etc. Like with OPEC, you can propose to change the average oil price. You can also launch reelection campaigns, even visiting the Olympics, military barracks, and universities. Instead of a SuperPower 2 style diplomatic relations, there are two types of relations. First is economic. Just because the country does not favor you does not affect trade relations. Second is military, allowing certian permissions like allowing air, ground, and naval bases in your\/their country while considering the amount, allowing you to edit this at any time via meetings with head-of-state. Diplomatic relations come with various things, like managing embassies, allowing nationals to enter or leave, and forcing ethnic Israeli's living in Lebanon to return. Lastly, the game makes it perfectly with this.As all military and geopolitical games have, the feature nuclear weapons. Naturally, this game has them. But for the first time, you need to go through politics when proceeding with a nuclear attack. First, you must authorize the use of nuclear weapons. Second, you must make a meeting with the Chief of the Army. Third, you must ask him to authorize the use of nuclear weapons. Forth, you must ask him for the code for the nuclear weapons. And the game never remembers it, You actually need to write it down. Lastly, enter your code when firing nuclear missiles. But in this game, it features something never seen in any game I have played - Chemical and bacteriological weapons. You can actually use the weapons hated internationally. Though it is almost difficult to use them, you need to have a high standing with the chief of the army. Authorize the use of chemical and bacteriological weapons, ask him to authorize their use, and if he allows it, you can freely launch chemical attacks against anyone. Beware - Using nuclear, chemical, and bacteriological weapons are EXTREMELY frowned upon domestically and internationally. If used, you will be thrown out of office, and if not that, the UNSC will send a resolution to authorize military intervention.Overall, the game is very fun. So far, I have not run into any major bugs like crashes or gameplay interventions. Only bug I have notices was on the Newspaper where it was supposed to say the President of Russia's name, but showed random lettering or coding. I rate it 8\/10. If you love geo-political games and have major interests in politics, this game is perfect. Besides the 90s looking interface, no game has ever gone so in-depth. Many offical reviews say the same.. Game concept is great. Game execution not great. Anything more than $5-10 Game price: Not worth it. Now that I won it, I'll keep playing it, but it is really not as polished as it should be. I bought the add-ons. Examples: South Korea has a Vietnamese city called Saigon. US outstanding Debt is about half that of Germany. In reality US is about 17 trillion to Germany's 5-600 billion. The AI for war\/conflicts is horrendously bad. Never leave the direction fo your troops to your general. Even when a country no longer exists your AI thinks the conflict is continuing. If a NATO member is attacked (i.e. Russian invasion of Poland), NATO doesn't mobilize. The number of interactions capable with leaders\/advisors is extremely limited. Again, this is a great concept for a game. If it was polished and had more features I would rate it 4.5 out of 5 or higher. As it is right now it is like a 1.5 out of 5. The concept keeps you engaged, the gameplay doesn't. STRONGLY suggest you don't buy.. This product is so bad it's a scam.It's worthless for gaming and education. It's riddled with bugs. The "help" files are links to Wikipedia pages about real life (if you don't crash). There are a number of screens and windows that require obscure workarounds to even operate, and often "forget" the things you've done. Windows you're working in randomly close. Values randomly change. Other world leaders offer you contracts that they can't fulfill, and reject the contract after you accept it. Notices from advisors are substanceless and repetitive - they do not have dialogue options that are meaningful, and you are still left with just as much information as you had before. There is no history of your actions, or previous values for anything. Some screens won't even display the correct current values. You cannot expedite the passing of laws even in the worst autocratic nations, and people will revolt while it's being passed for three weeks.This game is a J-O-K-E. If it were implemented in a spreadsheet instead, and free, I might play it at work for like five minutes or so. This is awful and I want my money back because the developer doesn't deserve it. This isn't even something one department or a couple of people could be responsible for. It takes the fail of multiple departments to create something this bad, and then charge $50 for it. They probably also fired the few competent people they did have working there, just before they realized they did still need them.Other things you can do with $50:Dinner and drinks for yourself and a date <3Order pizza for a large group of friendsBuy three or four better indie gamesPay your internet billSend your mother flowersMovie tickets for fourDrive to Denver and backBuy a mouse that lists the amount of DPI on the box in bold letters because it has the most of them...Do you see what you've taken? This represents an entire day's work for most of us. I want recompense for this, for all of us, and I have a solution: Customer Service. All of you (especially upper management) will provide telephone customer service for your game. We will call you and ask you "Hi, how many more dog catchers do I need to prevent the Cat Lovers Society from revolting?", or "Whassa wi qua you *hiccup* and *jarbled static* ha ha right?", or "I'm trying to initiate a trade embargo on India and I need a graph of global imports and exports overlayed for the following commoditites...", and you will administratively access our game clients and provide this information to us in real time. Also, if you could just turn the pages of the newspaper for me that would be really helpful.. *Even at the updated price this game is still not worth it* July 24. I really enjoy this game, don't get me wrong. And i've put a lot of hours into it, because the concept of the game is absolutely amazing. However I cannot give this a positive rating at this time. The game is riddled with bugs, sometimes game breaking. It could be a bug causing your country to go bankrupt, or maybe it'll cause you to have excessive inflation, or causes a breakdown in the correlation between the decisions you make and the ingame economics. Instead of fixing the game crippling bugs, the developers ignore all the issues and have created Geopolitical Simulator 4. Because they've done this instead of fixing their game (which should really be in beta release, not published as a completed game), It has caused this 'game' to not feel like a game. Instead it feels like I have been robbed of my money. I feel like I gave this game a fighting chance by paying full price, hoping that by supporting the developers it might encourage them to fix the bugs. I was wrong. Save yourself the money and don't buy this broken game.I'll change my review if the developers ever release a patch that fixes even half the issues of the game.. Despite of a few bugs Geopolitical Simulator 3 is an exceptionally clever and entertaining game! Of course strategic gaming must be your thing in order to fully appreciate MOW. It has more body than for example Civilization (which in itself is also a good game). It is very interesting to see what influence your various decisions have in the field of domestic or foreign policy, financial health, economic growth or social aspects. Also the causal relations between investing\/cutting in a particular sector, creating contracts, growth, unemployment, production, trade balance, budget deficit, privitization etc..etc.. is very realistic, interesting and entertaining. Fun to read the newspaper on which impact your various decisions have, how it is presented and how well it is received by public opinion. One of the things I have learned is that you certainly can't satisfy all of the people and organizations in a country. And most of the time it is a real challenge just to keep your head above the water. But all the more satisfying it is when you do manage to create a contract, see that the invested tax payer dollars create economic growth an jobs etc..etc..Untill now I played only USA and I noticed that you realy have to balance between containing the budget deficit, stimulating economic growth, your popularity rating and your dependence on congress which you will need in order to push foreward your policy. You come to understand and realize the dilemma's most leaders also must have in real life! Also, don't trust the republicans hahaha. If you for example ask the head of the republican party to support you on a bill in congress, he says he will do so, but instead they stabb you in the back once it is voted on (that is if they don't agree with the bill of course). All in all I am very enthousiastic about this game.If I had to rate it on a scale of 1 to 10, I would say 11.. Its an OK game and once they get this updated and remove double DRM then I will rerate.. Ok, first things first, this game is fun. Since political simulation games are a rare species, and this is one of the few of them, I normaly would recommend it to everyone who likes this type of games. You really have to work to have your plans work out, no matter if it's economic grow, demographics or military expansion. Especially the latter is hard to achieve, since you have to fight bad publicity both internationaly and intern. The gameplay is very deep and it's very challenging to achieve your goals.The graphics are decent. Not good, not bad, but still enough for this type of game. As for sound, that's ok too. I dunno if it's a bug, but I hear the music of other games while playing this one (Distant Worlds).The only reason why I don't recommend it is the simple fact that it has DRM. So you're not only limited to buy it on Steam here, but also have limited activations and... hell, I just hate DRM. Way to go, thank you Eversim. Unfortunatly I haven't read it, else I wouldn't have thought about buying it.So, summerized:Decent Game, a little buggy, but fun. I'll give it a 7\/10, because I like the genre and since this game is a rare specimen... and subtract 7 points for the DRM. That's 0\/10 for you, until the DRM is patched out. As soon as that is done, I'll make a recommention.. I highly recommend this game for anyone who is a political geek. The game is extremely in-depth. It goes from well-known laws like freedom of speech\/demonstration\/religion to tiny aspects you'd never see in a geopolitical simulator; blood toxicity level, driving age, maximum age for school, and speed limits on trunk roads, city roads, and highways. It also has a very realistic atmosphere to it. Setting aside the fact the map and characters look like 90s era games, it gives the game a feel no other geopolitical simulator has given me; realism. It goes from setting meetings with political figures and world leaders, to having small talk and influencing well-known figures in your country to vote for you or support your bill publicly. When a law doesn't pass through, a reform can be made. Adding laws into this reform that is bipartisan will increase the chances of it being passed. More features include asking nations for authorization to build a pipeline through their territory, building pipelines for oil or gas, detailed trade agreements that allow you to set the price, quantity, and duration of the agreement (Example: Russia's Natural Gas Agreement with China that will last for 20 years), the game also allows the construction of various buildings or transportations like oil and gas pipelines, high-speed trains, nuclear power plants, oil rigs, gas and oil fields, and even increasing the number of hospitals, homes, schools, or solar fields. The game also has a very complicated economic system. I have been having trouble with it, but I did have some success as Jordan earlier. Continuing on, the game is very recent. It isn't like SuperPower 2 where it was created just before the NATO expansion or the break-up of Serbia and Montenegro, but it was released in 2013, meaning it has the world's youngest country, South Sudan. The game features terrorist groups in every country, ranging from the Mafia to Total Jihad groups (Al-Quaeda). You have the options to infiltrate the groups if they live in your territory, to funding them with weapons, money, and 2 semi-trucks with rockets and explosives if they are in other countries to help them take down that country's government. But if you do this, you have the chance to be caught red-handed. And this will transfer into the news, and Parliment will impeach you. I suffered that while playing as Russia and funding New Zealand terrorists. The game offers so much detail to their options, like adding more medical staff and adding more police staff. You can also investigate politicians and well-known citizens to reveal a scandal to use against them, to spying on heads-of-state or countries to find evidence that will gain the approval of the United Nations Security Council and allow military action against the country. Which brings me to the Organizations of the game. The game has made Organizations possible, which bring various or all world organizations into the game including the North Atlantic Treaty Organization, Shanghai Cooperation Organization, Organization of Petroleum Exporting Countries, European Union, and North American Free Trade Agreement. It then gives you the option to create your own Organization, allowing an Economic Market (NAFTA), Producing Countries (OPEC), Monetary Union (EU), and Political-Military Organization (NATO). This then allows you to choose members states, the budget, the voting system, the secretary general's holding of the seat, and who the secretary general is. You can then meet to set the prices of the product, make changes, etc. Like with OPEC, you can propose to change the average oil price. You can also launch reelection campaigns, even visiting the Olympics, military barracks, and universities. Instead of a SuperPower 2 style diplomatic relations, there are two types of relations. First is economic. Just because the country does not favor you does not affect trade relations. Second is military, allowing certian permissions like allowing air, ground, and naval bases in your\/their country while considering the amount, allowing you to edit this at any time via meetings with head-of-state. Diplomatic relations come with various things, like managing embassies, allowing nationals to enter or leave, and forcing ethnic Israeli's living in Lebanon to return. Lastly, the game makes it perfectly with this.As all military and geopolitical games have, the feature nuclear weapons. Naturally, this game has them. But for the first time, you need to go through politics when proceeding with a nuclear attack. First, you must authorize the use of nuclear weapons. Second, you must make a meeting with the Chief of the Army. Third, you must ask him to authorize the use of nuclear weapons. Forth, you must ask him for the code for the nuclear weapons. And the game never remembers it, You actually need to write it down. Lastly, enter your code when firing nuclear missiles. But in this game, it features something never seen in any game I have played - Chemical and bacteriological weapons. You can actually use the weapons hated internationally. Though it is almost difficult to use them, you need to have a high standing with the chief of the army. Authorize the use of chemical and bacteriological weapons, ask him to authorize their use, and if he allows it, you can freely launch chemical attacks against anyone. Beware - Using nuclear, chemical, and bacteriological weapons are EXTREMELY frowned upon domestically and internationally. If used, you will be thrown out of office, and if not that, the UNSC will send a resolution to authorize military intervention.Overall, the game is very fun. So far, I have not run into any major bugs like crashes or gameplay interventions. Only bug I have notices was on the Newspaper where it was supposed to say the President of Russia's name, but showed random lettering or coding. I rate it 8\/10. If you love geo-political games and have major interests in politics, this game is perfect. Besides the 90s looking interface, no game has ever gone so in-depth. Many offical reviews say the same.
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