About This Software VertoStudio VR is a fully-capable 3D modeling studio designed to run entirely in VR! No mirroring or external software is required of any kind. You can use it to import FBX, OBJ, DAE (and more) directly in front of you, then configure every aspect of the visual display of these scenes directly down to the individual polygons. It also supports a full-scale desktop 3D modeling mode that can run at the same time as the VR mode!Whether you are mocking up a quick VR workflow, or designing production VR environments, this tool eliminates all of the pipeline complexity involved with getting 3D assets and content into VR quickly. Using Verto Studio, there is no more guesswork in designing for VR. By including a traditional desktop-based 3D modeling mode, artists can move into VR at their own pace, and leverage the benefits of both modes as they navigate their way into this new technology.Verto Studio VR Features Create 3D scenes from scratch without the need for external computers or software. Prefabs: Plane, Cube, Sphere, Torus, Cylinder, Sketch (draw in 3D), Terrain height map (image based), Text (supports custom ttf fonts) Object edit mode: Rotate, Translate, Scale, Select entire objects and manipulate their transforms. Includes real-world unit system for editing absolute position and scale of objects in meters. Snap to grid, snap to vertex, snap to edge, snap to face Low-Poly CSG (Union, Intersect, Subtract, Chisel) Live polycount reduction (quadratic mesh simplification), UV texcoord editing Subdivide Mesh smooth Vertex weld Grabbing objects & polygonal selections via grip buttons. Teleport and Fly locomotion support VR Skyboxes environments: Includes Blue sky, gray sky, light grey environments (or can be disabled). Immersive VR (IVR) scale setting via simple control to easily dial in scale of entire scene. Left-handed controller mode. Multiple editable lights Material editing: Phong, Reflective/refractive environment mapping, Bump mapping, Toon shading Runs custom GLSL shaders created in other versions of the app File importing: FBX, DAE, OBJ, and more File Exporting: OBJ and vsxproj (Verto Studio) Concurrent editing features (drop into desktop editor while in VR at the same time). Export Verto Studio scenes to cloud drive. Full-featured Desktop Mode allowing editing concurrent with VR viewer (two-user mode). VR Voice Commands on Windows 10 "Edit", "Select All", "Delete", etc. HoloPlay mirroring support for Looking Glass Displays Complete file compatibility with the HoloLens, iOS, and Mac versions of Verto Studio 3D and more! 1075eedd30 Title: Verto Studio VRGenre: Animation & Modeling, Design & Illustration, Game DevelopmentDeveloper:Verto Studio LLCPublisher:Verto Studio LLCRelease Date: 20 Jul, 2017 Verto Studio VR Download Direct verto studio vr review. verto studio vr. verto studio vr review. verto studio vr. verto studio vr hololens. verto studio vr hololens It works! No lags! With OBJ and FBX! Finally i can explore my own models. Still dont understand how to work with "shaders" tho. ( depthmap is broke my mind XD )Im not interested in a editing but its cool.And...i really want to be able to add other objects from different folders. Maybe i missed it somehow?I think your app is more like about scenes assembling and prototyping, and not about models editing. So... it would be great to get sunlight, and "merging"...and manual camera turning via teleporting tool.Great job! Thanks you.. Great user friendly VR interface that I would describe as the Tilt Brush tool for 3D models.. Pretty amazing app! Lacks user tutorials right now and learning curve is medium. Hopefully more vids will come out on youtube. Havent been able to do to much so far, but looking forward to creating with this app. Desktop app not very easy to use yet. UI lacks buttons\/description of buttons. You just press to see what it does then undo. There is a presence on Discord, but few followers. This will no doubt get better in time. Hopefully I can get thru learning curve to see its true potential! Still glad to support a smaller dev. Looking glass support is nice. I learned about this tech from VS and just had to buy one! I mean, real time holograms? Are you kidding me? Cant wait to get it and interface with VS.. Great user friendly VR interface that I would describe as the Tilt Brush tool for 3D models.. Really appreciate being able to send models to Looking Glass quickly and easily. Can't wait to try VR mesh editing!. BRILLIANT! Loving it so far! I'd compare it to Google Block's bigger, bolder, better looking older brother :Dso i just spent 1 hour with verto studio in desktop mode after owning it, and being intimidated by it, for about two weeks. figured i'd dip my toes in the water on the desktop mode so that i could see how this software was different than what i'm used to in blender. i had previously read through the help manual, but to be honest, i forgot all of it before i opened verto studio again this evening. i generally like to freestyle because i figure if an app is intuitive enough, i should be able to just pick it up and go, being of (debatably, lol) average intelligence.I am curating a suite of VR softwares that will allow me to create as-close-to-production-level game assets for VR games. just an aspiring indie dev in my spare time but it's tools like verto studio that are closing the gaps and utilizing the control features of being able to work with 3d modeling tools in VR.So far I have used MasterpieceVR to make some pretty decent looking sculptures but i very much disliked having to leave VR to do retopology of the sculpture in blender on desktop. Verto Studio is now going to be my go to solution in that regard. With little to no direction, i managed to find and use their version of "decimate" to lower my model's polygons by 75% and the algorithm produced a more than acceptable result in comparison to blender's decimate modifier. The thing that got me the most excited was the face snapping. I've done retopology in blender and it's a very tedious process. so far with verto studio i was able to just import my model, drop a plane in the scene, turn on snapping to face, and then i started dragging the vertices of the plane just outside the mesh of the sculpture and lo and behold, after a few seconds of tweaking, the vertices were snapping directly to the face of the sculpture and i was able to extrude out forming the basis for the manual retopology of a face.anyone who has done manual retopology will appreciate the hell out of how verto studio does it. i've used Bsurfaces addon in blender, draw tool in maya, and i've researched retopoflow for blender quite a bit. This software is the real deal and i look forward to making videos as i learn more. i've been looking for something like this and i'm glad i found it. i was wrong to think that the capability of this software would have a direct relation to it's difficulty in use. somehow it seems the complete opposite; pretty darn robust for as easy as it is to use. i'm super excited to try the VR mode tomorrow but am so glad that at least i can fall back on the desktop mode when i need to. Even if i learn that it can't do some of the things i need done, the fact that it offers VR support and the next step up in that direction is maya's MARUI plugin ($180\/month USD for maya autodesk + $40\/month for MARUI plugin monthly sub), leaves me feeling like i got a steal when i bought this software :D The Loot Hunt Continues with V1.0.0.6!: The latest update to Grim Dawn is now live!Seek out your favorite farming spots as 28 new Legendary items and 91 revised Epic items are there for the taking (all of which are also available in the recently released Crucible DLC).This all comes in addition to bug fixes and balance tweaks that should open up some new build opportunitiesVisit the forum for the full list of changes.. Build 20 Updates: As always, we are highly committed to ensuring that your experience playing Grim Dawn is as fun and stable as possible.Over the last 2 weeks, we have released a series of hotfixes for Build 20, which resolved various issues reported by our players.You can read the complete hotfix changelogs here.Work is now progressing full steam ahead on getting Build 21 out to you as soon as possible!. Patch V1.0.3.0 is now Live!: Featuring a changelog so large, we had to increase the forum's post limit by 25%, Grim Dawn's V1.0.3.0 is now live!This update features major improvements to controller support, as well as a great improvement to casting behavior. If you do not like the new casting mechanics though, you can always toggle Classic Casting in the game options.Also, due to a clerical error in your favor, this update actually ended up including some changes we worked on for V1.0.4.0, which only made the changelog that much longer. So enjoy a significantly reduced armor gap between Heavy armor and Light/Caster armor!For the full list of changes, visit the forum:. Build 22: Instanced Loot, Expanded Storage and More!: We are proud to announce that Build 22, a quality of life build filled with highly-requested improvements to the game, is now live.You can look forward to such features as:Instanced Loot for MultiplayerExpanded Shared StorageAuto-Combine Partial ComponentsAnd more!To view the full list of changes, visit the changelog here.With this update complete, we are now moving full-steam ahead to bring you the first chapter of Act 3, where you will discover new locations, characters and exciting new challenges. We expect this update to go live by late January.. V1.0.0.5 Hotfixes 1 and 2 are Live: The Crucible DLC has been out for a few weeks and we've been hearing your feedback! In addition to a number of bug fixes, we have released two hotfixes for V1.0.0.5 that have made great improvements to the new DLC, based on your input.Key changes include:Checkpoints saved across all CruciblesPurchaseable Tokens to unlock Crucible difficulties on other charactersMore ExperienceBetter RewardsVisit the forum for the full list of changes.Enjoy!
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